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	<title>Diocia.com &#187; Gaming</title>
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		<title>Average U.S. gamer overweight and depressed</title>
		<link>http://diocia.com/2009/08/average-u-s-gamer-overweight-and-depressed/</link>
		<comments>http://diocia.com/2009/08/average-u-s-gamer-overweight-and-depressed/#comments</comments>
		<pubDate>Sun, 23 Aug 2009 06:51:27 +0000</pubDate>
		<dc:creator>diocia</dc:creator>
				<category><![CDATA[Gaming]]></category>
		<category><![CDATA[Just Interesting]]></category>

		<guid isPermaLink="false">http://diocia.com/?p=86</guid>
		<description><![CDATA[It might not come much as a surprise that the average U.S. gamer is now 35 years old &#8211; studies commissioned by the Entertainment Software Association have confirmed this over the past few years &#8211; but 2006 research recently unveiled by the Centers for Disease Control and Prevention claims video game players were more likely [...]]]></description>
			<content:encoded><![CDATA[<p>It might not come much as a surprise that the average U.S. gamer is now 35 years old &#8211; studies commissioned by the Entertainment Software Association have confirmed this over the past few years &#8211; but 2006 research recently unveiled by the Centers for Disease Control and Prevention claims video game players were more likely to be overweight, depressed and introverted.</p>
<p>Led by researcher James Weaver, this study focused on a random sampling of 552 adults, aged 19 to 90, from the Seattle-Tacoma area. Roughly 45 percent, or 249 people, were found to be video game players, with men accounting for 56 percent of this sampling.</p>
<p>The men who played games weighed more, on average, than the non-gamers, while the women were found to have greater levels of depression and had overall poorer health.</p>
<p>In a CDC statement, Weaver suggested gaming might be a form of &#8220;digital self-medication &#8230; and self-distraction&#8221; for this group.</p>
<p>Published in the American Journal of Preventive Medicine, this study also found adult video gamers were less social and less extroverted than their non-gaming counterparts.</p>
<p>Several experts have since weighed in &#8211; as video game site GamePolitics points out &#8211; to dispute the research, questioning the sample size used and the study&#8217;s timing.</p>
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